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“1higher
education is likely to
evolve from a loosely federated system
of colleges and universities serving
traditional students from local
communities into, in effect, a
knowledge and learning industry. Since
nations throughout the world are
experiencing growing needs and
demands for advanced education
…..… the global knowledge-learning
industry will be unleashed
by emerging information technology
that frees education from
the constraints of space, time
and credentialing monopolies”
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new
knowledge frontiers
The statement "we live in a fast changing world" is not simply a platitude but a reality that reverberates through different levels of society. The paradigm of the industrial age has given way to the information age. The lexicon of the steady, solid, localised machine has been replaced by a vocabulary favouring that which is international, flexible and networked. Continuing changes and challenges in technology, biology, social values, demography, the environment and international relations are going to tax our collective ability to deal with these changes. At the epicentre of this paper is the question: what methodologies and tools can we use to generate graduates best able to deal with demands of this new era?’ The question becomes increasingly relevant as the ramifications of the wider technological and societal changes are felt. Parallel to the changes has been a shift in focus to the value of knowledge and a concomitant measurement of wealth on the ability to learn. Whilst the concept of learning has been pushed onto centre stage the traditional institutions of higher learning seem to still be grappling with ways to deal with the rapid growth of a knowledge industry1. What key characteristics define the contours of the new knowledge frontier?
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2The
researchers Peetsma and Volman identified 6 characteristics
of people who are effective life long learners. 1. An intrinsic motivation
to learn. 2. A conceptualisation of learning as an instrument assisting
in the achievement of long and short term goals. 3. Anability to place
her/himself in the role of director rather than performer (i.e. feels responsible
for the decisions taken and the objectives defined) 4. Is focused on the
future. 5. An ability to think critically and reflectively on his/her own
functioning within a work situation 6. An ability to work independently
(based on the ability to plan, monitor and evaluate his/her own learning
curve)
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“Klee
and Kandinsky developed a pedagogy in which they taught students to analyse
rather than copy the great classic master-pieces. They taught students
to recognize the different workings of form, colour and material and to
be able to identify the working relations between these elements.”
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The new knowledge frontier requires changes in:
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Within
the scaffolding of TNU a vital component is added to the three areas mentioned.
This takes the form of the Academic Call Center. The Call Center is an
academic on-line hub providing direct and continuous communication between
students and supervisors and between the various facets of a course. A
student has direct access to a supervisor for questions or comments on
issues raised during the course of the study.
The
flow of information, in the call centre, is not however unidirectional
as the supervisor is also there to re-work comments and criticisms from
the student back into the programmes in order to improve and keep them
up to date. In this way the Call Centre forms the central thread through
both the curriculum development and the learning material, as well as providing
the backbone to the didactic strategy of TNU. For further information
on the academic call centre direct your browser to http://www.netuni.nl/hp/call.htm
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Nedermeijer and Vos6 . have identified core academic competences as: the ability to solve problems; an ability to quickly internalise new knowledge and methods; a critical disposition; a keen sense of inquiry; creativitiy; social and communicative skills in a situation requiring mediation; the ability to formulate questions; the ability to develop a concept into a project and then to realise and evaluate this.New frontiers and old institutions In the face of these trends many universities are turning to ICT to see to what degree the electronic revolution can help to meet the challenges. The number of initiatives in the area of distance education is growing rapidly. Lectures are being put online in the form of digital paper or, being sent out in the form of live video feeds. Students correspond with their lecturers via email and both conduct and submit their research papers from the electronic desktop. The Network University [TNU] is based on the premise that the broader societal trends point to the need for actively constructing educational alternatives rather than reproducing the problems inherent to the lecture hall in an electronic form. This premise is reinforced by the expectation that new technologies can play a key role in forging solutions. The strategies TNU uses to realise its learning goals are collaborative learning and competence based learning. ICT is not used merely as a substitution to traditional forms of education but rather it is employed to | ||||||||||||||||||
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TNU’s
response to a changing educational paradigm:
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promote innovation (in the increased effectiveness of the
learning strategies) and transformation (to be seen in the changed organisation
and implementation of both the learning process as well as the organisation
itself).
What are some of potential disadvantages of using ICT in education? What are some of potential advantages of using ICT in education? 7
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Whats
the importance of community in all of this?
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So
what is collaborative learning?8
Collaborative learning programmes are not based on individualised reading and a single final examination but rather on multiple interactions leading towards common and negotiated understandings based on differences in ideas, knowledge and attitudes amongst all the participants. In this the educational experience is process and not just product oriented. The focus is on constructing an individual knowledge and skill base within the context of a wider group. Participants are required to actively take on different roles within the group. In fulfilling their different roles they have to take into account their own knowledge level and understanding as well as that of the audience. In order for this to be effective participants need to take an active approach to learning as well as take responsibility for how someone else understands. In this latter aspect the sense of ‘community’ is vital. The shared responsibility is increased by the fact that all contributions are added to a communal knowledge pool (hosted by the organisation but maintained by the group itself). Numerous researchers9
have investigated the relative merits of passive versus active, collaborative
versus individual approaches. Collaborative learning, it is argued, promotes
active learning (i.e. ‘what do I need to know to solve the problem at hand
and how do I gain access to this information, rather than what is it that
you are going to tell me today?’) and increasingly thoughtful participation
in the learning process leading to a greater understanding of the issues
being tackled. The improved results in students performance (in the various
studies cited) were attributed to the fact that students had to constantly
query, challenge and/or seeking justification for what they were hearing,
reading or discussing; inconsistencies that percolated to the surface,
as well as the necessity of trying to understand different viewpoints,
were discovered during the groups discourses. In an online environment
this process is supported by the fact that views are ‘recorded’ online
offering participants a digital memory of the issues and arguments heard.
The turning point in an argument, the moment of ‘insight’, or the moment
when you realise your arguments are incomplete or one-sided are accessible
through one easy click, to be reflected on and learnt from.
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The
issue of mapping learning goals to competences is further discussed in
the chapter on ‘competence based learning’
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cycles of learning
Orientation:
here the student is focused on understanding the long and short term learning
goals established by the course developer and on orienting his/herself
around the competences relevant to the task at hand. In terms of content
the student begins to gather information and resources initially placing
the findings against pre-existing mental maps in order to gain greater In the planning phase students map the course developers learning goals to their own knowledge maps as well as defining their own learning goals to the task at hand. Within the framework of a team (both with fellow students as well as in collaboration with the supervisor), the student then charts out a strategy for imbibing and applying the resources, information and skills necessary to complete the task. Here bulletin boards, html pages and other digital media provide imprints of these strategies creating a degree of transparency necessary for the rest of the cycle. In the execution stage, the student fulfils the task(s) within the established scaffolding of the course. The course is the framework within which the students learns to become the autonomous agent of his/her own learning process. Within the group or team, the student is forced to reason, argue and problem solve. Here discussions lists, bulletin boards, and the portfolio can be useful to ensure asynchronous interchange (where the cognitive element is focussed on evaluation and reflection) and the electronic whiteboard and ‘chat’ possibilities in synchronous interchange (where the focus falls more on brainstorming, social skills and promoting the free-flow of ideas). The final stage of evaluation has a subjective and objective focus. The student is asked to reflect on the work that s/he has produced and to map these to his/her own learning goals established in the orientation phase. In this a self-critical attitude towards work produced is promoted. The objective face of evaluation takes the form of processes between students and between student and supervisor. Within this latter function the supervisor has the task of ‘coach’ or external advisor. The supervisor matches the courses learning goals to the work produced and provides the student with direct feedback. Examples of questions asked by a supervisor during the evaluative stage are: to what degree have the tasks learning goals been achieved? In what way does the defined competency still need to be improved? What are related content issues to explore? For an organisation like TNU this leaves us with some questions and problems. It is clear that the goal is to create highly interactive, online programmes facilitating heightened degrees of participation and collaboration, but how do we go about doing this? The fact of the matter is that the simple fact of being online does not magically transform participants into participatory, active learners spontaneously involved in creating a learning community. The online community ‘The WELL’ 11has demonstrated this: “Despite the influx of new users, most users of the WELL do not actively participate in its construction. Recent statistical analysis shows that 50% of all postings in the WELL are generated by 1%, some seventy people, from the larger 7000 person population” In the following section firstly a 3-stepped
framework is given for integrating collaborative learning with course planning
and creation. Then a list of examples is given of collaborative evaluation
techniques that can be used for online courses.
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For
those looking for a more detailed stepped outline on how to set up a course
see: http://www.netuni.nl/
“Stappen
plan om een module te maken” by Gerd Junne
For
an example of the way that academic objectives were outlined for
the creation of a cd-rom see: http://www.dds.nl/~cdcd/academic.htm
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Integrating collaborative learning with course planning and creation
Examples of collaborative learning activities that can be built into an online course | ||||||||||||||||||
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Issues
for course developers to consider:
formal
or informal nature of discourse,
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Does
the collaborative exercise involve skill acquisition, joint planning, categorization,
memory tasks and/or critical analysis?
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See
also: further examples of ideas for collaborative work in an online environment
by Lara van Druten: http://www.netuni.nl/ techies/group.htm
And: Tips and tricks for shaping
a virtual learning space
http://fas.sfu.ca/0h/css/update /vol6/6.3-tips-Virtual- Learning.html
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1. Find a fellow student to work with.
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TNU
aims to establish a network of people and organisations around content
related issues. Larger projects (initiated within the scaffolding of TNU)
will, as far as possible, be situated within this wider network. This means
that in both simulation projects as well as research commissioned by outside
organisations, students will have a wider network of practitioners and
experts to whom they can direct their research and questions.
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Within
the traditional concept, learners are first ‘taught’ theoretical knowledge
and afterwards apply it to test its applicability to a given issue. In
the problem and competence oriented concept, learners begin by trying to
solve the problem using their available knowledge, become aware of their
own informational needs of where and how they can apply the theory as well
as the competences that are needed in order to do this successfully
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Competence
aware learning
The pioneers on the new frontier require
both traditional academic skills as well as a plethora of other competences
in order to face the challenges ahead. One of the broader aims of TNU is
to produce graduates who are able to face these challenges by:
One method to achieve this is to place
emphasis on the acquisition of competences during the learning process.
A competence can be broadly defined as: the ability to apply knowledge,
skills and values to relevant workplace/study-place environments based
on the standards/success criteria required by that environment.
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The
application of numbers refers to the ability to read and use numerical
information (such as statistics and percentages) within an appropriate
context placed in a wider argument
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Core competence's are those that are relevant
to a number of different settings. These empower learners to be able to
adapt and transfer their learning from one setting to another. Examples
of such skills are12
:
TNU aims to integrate the acquisition and exercise of competences throughout the curriculum's components and to relate this to assessment criteria. TNU has identified five key areas each with their own core competences. The five key areas relate to: analytical skills; the ability to combine and organize information; the ability to articulate ideas appropriate to the context; the ability to think self-critically whilst functioning in a social context and profession- specific skills. | ||||||||||||||||||
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a
competence implies the integration of knowledge and skills that is
necessary to act professionally in a situation of complexity
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Core competences related to analytical skills - pattern recognition - ability to read and think logicially - employment of different forms of intelligence (emotional vs analytic) - ability to think conceptually (to understand, apply, improve and invent concepts) - ability to relate theory and practice Core competences related to combining and
organizing information
Core competences related to the articulation
of ideas and arguments appropriate to the context
Core competences related to self reflection
and socialization
Core competences relating to professional
skills
Competence aware learning and evaluation techniques In order to acquire and fine tune these competence's their articulation should be mapped to the assignments and specified in the assignment’s learning objectives. This mapping would function on two levels: firstly the activation of the competence should function to increase the level of understanding and the internalisation of the content at hand and secondly, as the means to acquire and tune the competence itself. Some examples of competence based assignments
Pre-filtering refers to the ability to set up research strategies; to finding out where to look for what kind of information. When to go online (be that on the Web, in newsgroups or even in gopherspace13 ) and when to turn to the library. What search engine is a good one to use when looking for specific information as opposed to creating a general mental map of the subject area? Assignments in this regard could be to ask students to set up a research strategy for a particular issue. The research strategy (rather than the result of the research) is the assignment that is submitted. Post filtering refers to another facet of the competence i.e. knowing how to deal with the 12 084 answers that the search engine gives you as a response to your single request. At the collaborative level, the learning community plays an important role in this regard as a ‘subject related organic filter’. Urls and resources are shared and critiqued based on common goals and interest. The valuable urls are pushed to the forefront, creating effective portals from which further discovery can be launched. At the individual level, participants learn to scan and analyse information based on its history, colour (what is its purpose?), internal coherence and value. | ||||||||||||||||||
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Learning
to think and work visually entails:
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Media representations are part of the fabric of our society, they help construct our images and understanding of the world. Increasingly it is said that the current generation of students are the MTV generation. Whilst you may (or may not) be a part of that MTV generation, you are also probably aware that the mere abundance of interaction with images does not necessarily translate in an increased ability to better analyse audio-visual material. Within the old lexicon, an argument was presented in a 10 page paper: the new lexicon asks for the key pointers of an argument to be chrystalized into a 1 minute ride. This is a skill that has to be fine tuned and developed. This competence involves the ability to both regard and construct images as objects of analysis in themselves (which goes further than regarding an image as a pretty but not essential adornment) as well as an ability to reconstruct often highly complex relationships into a single representation. | ||||||||||||||||||
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Should you require assistance in using the graphics options in your word processor or learning to use power point, try following the online learning @ your fingertips course developed by TNU in which the basics of power point are explained, http://www.netuni.nl/learning
Alternatively you could consult Z-Net University (http://www.zdnet.com) which gives online tutorials in using different aspects of particular software packages.
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The following example is an assignment articulated in the cd-rom project on the International Political Economy of the Raw Materials markets, it reads as follows: In 1995 Yasau Hamanaka lost $2.6 billion for the Sumitomo Corporation of Japan whilst attempting to create a monopoly position on the international copper markets. He did not do this alone but planned his deals with several other stakeholders on the London Metals Exchange. Identify the organisations to which 5 ‘characters’ in the Sumitomo debacle belong. Once you have identified these organisations, create a flow chart in which you illustrate the nature of the flow of capital in this network between these organisations. This should be graphically represented and submitted to the supervisor. Competence and collaborative learning: an outline of a project-based educational venture The following is an example of one way to organise a large project based assignment in a way that combines elements of collaborative and competence aware learning. Once the broader learning goals for the assignment have been defined and the appropriate evaluation techniques outlined, the broader participant group can be broken down into sub-groups each with their role within the framework of the project: | ||||||||||||||||||
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For example: imagine that the task at hand is to establish an ICT Roundtable discussion for a developing country. This would be in the form of a joint endeavour undertaken by all stakeholders (such as the national government, key specialists, industries, media, NGOs and users) with the aim of generating a win-win situation for all collaborating parties. For this roundtable it is necessary to identify and formulate national ICT priorities; identify 'agents of change' and formulate a number of 'bankable' projects based on fund-raising, investment and partnering.
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Thus far, learning has been spoken of within two contexts. Firstly, learning related to the ability to use current knowledge and skills to complete a task or problem with which the learner is currently faced. Secondly, learning related to the development of a personal methodology aimed at evaluating past performances, learning from mistakes and thus taking the necessary steps towards life-long learning. The digital portfolio system is a key instrument in both aspects of learning . The idea of a portfolio for art students
is not uncommon, yet for students of the social sciences it is often looked
upon as an oddity. The art-portfolio is intended as a collection of works
that represent the development of the artist: it is a representation of
both the working progress of its owner as well as a showcase for the created
works. In this way it represents the explored themes and approaches as
well as the theoretical and technical considerations of the exhibited pieces.
The conceptual scaffolding around the digital portfolio for the student
in the social sciences is not so very different. On the one hand it offers
an online ‘showcase’ in which the student can present his/herself to a
wider network of stakeholders in the educational and professional sphere.
On the other hand it is an instrument the student uses to trace his/her
own theoretical and competence based considerations in the creation of
his/her academic research and analysis (what we have called ‘learning products’).
An homepage + plus package The digital portfolio is an “home page-plus” package. It consists of a student’s own homepage that contains a number of obligatory elements. In the creation and maintenance of the own website the student is given and must assume a great deal of responsibility . Within the portfolio the student must demonstrate that s/he has taken responsibility for the way that s/he has acquired/is acquiring the competences necessary to fulfil their profession successfully. This is done in first instance by linking the process of self-reflection around the competences to the ‘products’ (or assignments) that have been created during the length of the course. In second instance this is done by creating a digital window in which the student presents the best practice of own work generated through-out his/her career with TNU. | ||||||||||||||||||
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The moments of reflection around the competences and learning objectives have two facets:
1.text based: the student keeps a written diary on his/her progress
2. graphical representation: the student uses an interactive competence meter to record the degree (from 1 - 5) to which a competence has been reached. Both entries have a date and cannot be altered once they have been placed into the system. A student is asked to record both aspects twice during an assignment (during the middle and at the end). Both aspects are obligatory elements for the successful completion of an assignment.
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The component parts The component parts of the portfolio reflect the clear scaffolding TNU provides in order to guide and support the learning experience and thus goes further than merely asking the student to fill in a number of forms as a reflection of his/her learning experiences. Rather the portfolio offers the student both a platform to develop his/her own creativity and supplies the supervisors and course developers with evidence that the student has insight into his/her own learning process and parallel to this can demonstrate the concomitant competencies. The obligatory elements in the portfolio consist of:
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An example of another kind of portfolio system (including examples of student work and a guide on making a portfolio) can be found at: www.kzoo.edu/pfolio
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Within the framework of TNU: the portfolio is not intended as a stand alone application, but rather as a vital element providing the conceptual and practical cement to a single, cohesive online learning package.
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The portfolio system functions as a tool
that brings together the different elements of TNU’s didactic strategies.
It is hoped that in this way the participant will learn to draw connections
between their experiences and achievements; record experiences that may
otherwise be forgotten or undervalued; identify patterns emerging in their
own areas of study and ultimately be more pro-active in designing their
further educational plan.
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Footnotes 1Katz, R.N. and Associates (1999) “Dancing with the Devil”, p. 10 – 11 Jossey-Bass Publishers, San Fransisco 2Brandsma, J. (ed) (1998) “(On)mogelijkheden en perspectieven van een leven lang leren” [report commissioned by the project team ‘life long learning’], Enschede: OCTO, The Hague 3Peetsma, T.T.D. and Volman, M.L.L. (1998) “Bevorderende en belemmerende factoren voor een leven lang leren: exploratief onderzoek op microniveau” [report commissioned by the project team ‘life long learning’], Amsterdam: SCO-Kohnstamm / The Hague 4Kelly, K. (1999) “New Rules for the Networked Economy” http://www.wired.com/wired/archive/5.09/newrules.html?pg=11&topic 5Rijnierse, E. (1998) “De Bauhaus-pedagogiek: discussiestuk over het onderwijs binnen de vakgroep politicologie en de consequenties voor de organisatie van de opleiding”, Department of International Relations, University of Amsterdam 6Nedermeijer, J. and Vos, P. (1998) “De academische signatuur van de propedeuse scheikunde”, Paper ORD ’98, Leiden: ICLON 7The point srelating to the advantages of using ICT are a reformulation of those raised by Peters, E., Moonen, J. and van Geloven, M. “(On)mogelijkheden en knelpunten van ICT in het Hoger Onderwijs – een literatuuronderzoek” Deelonderzoek van het onderzoek naar gebruik van ICT in het Hoger Onderwijs in opdracht van het ministerie van Ocand W. 8For further information on collaborative learning try one of these portal sites: Collaborative Learning portal sites: http://mytilus.kenyon.edu/collab/collab.htm and http://www.hypernews.org/HyperNews/get/www/collaboration.htm 9See for example: Johnson, R. T., & Johnson, D. W. (1986). “Action research: Cooperative learning in the science classroom”, Science and Children, 24, 31-32. or Totten, S., Sills, T., Digby, A., & Russ, P. (1991). “Cooperative learning: A guide to research.”, New York: Garland; or a comparative study done in 1995 at Western Illinois University, published online at: http://borg.lib.vt.edu/ejournals/JTE/jte-v7n1/gokhale.jte-v7n1.html 10The learning cycle developed by the EFA (educatieve faculteit Amsterdam [the innovative result of cooperation between the Amsterdam Higher School of Education and the Higher School of Holland]) has been repeated here in a slightly adapted form. See: “Van statisch naar dynamisch: opleidingsmodel EFA-EXPLO, January 1999, working group ‘dynamic curriculum’. 11 http://www.sscnet.ucla.edu/soc/csoc/papers/voices/ 12Note that these core competences are very similar to the one’s identified by Nedemeijer and Vos as the competences necessary for life long learning. Nedemeijer, J. and Vos, P. (1998) “De academische signatuur van de propedeuse scheikunde”, Paper ORD ’98, Leiden: ICLON 13 Gopher is an early Internet program developed to hierarchically organize a wealth of text- based information available on the Net (unlike the WWW, gopherspace has no multimedia applications). Gopher helps you find and retrieve information by presenting menus of options. These menus group information usually by subject. The system was very popular in academia during the early phase of the Internet. |
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